#How to get mobile app development
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My younger sibling literally blocked my phone number because we got into an argument over capitalism ???
Wow I reached the tag limit on this post
Beware a long vent in the tags lmao
#shitpost#vent#(in the tags)#her indifference to the world and willingness to participate in the corrupt parts of society pisses me off#if she found out the developers of a mobile app she likes were actually xenophobic or smth she wouldn't even care bc it doesnt affect her#she would rather stay ignorant and harm others than accept that some things she likes have bad impacts on the world#even ai. which arguably DOES affect her bc shes creative. but she just doesnt see how it harms her bc its not an active type of harm#its just in the background closing in on you#even if her own stuff was stolen by ai she just WOULDNT FUCKING CARE#and it makes me mad!!!#shes so ignorant. to the world and also to others#if she doesnt understand something she doesnt care#if she doesnt understand why i use it/its or he/him then she just. doesnt use them for me#and then if i confront her says “well you didn't tell me”#LIKE. I WEAR A LANYARD WITH MY PRONOUNS ON IT. HOW FUCKING HARD CAN IT BE TO JUST. LOLK AT MY LANYARD#agh this got off topic#anyways. my point is she makes me mad#goddd the way she sees capitalism#she called me dumb for “not understanding business”#and i said anyone who DOES understand business knows it's crap and capitalism is awful#and she just got mad and blocked my number#her problem is that shes STUBBORN. and she hates being corrected.#and shes so insistent on being an ally. shes literally part of the lgbtq community.#but her problem is that she doesnt care enough.#she rants to me about Trump being stupid. but not in a “im worried abt the trans ppl in our country” way#in a “lmao hes dumb i can't believe hes so stuuuupid” way#she doesnt get it#to her it's like. the aesthetic and moral highground of being an ally. but without actually caring#its one thing to joke a bit but its another to joke while also ignoring the issues#UGH SHE PISSES ME OFF SO BAD
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So after fighting for months to include an ad banner in the game I've made I suddenly realised that for a first time project it was...not worth it at all? :'D
Long story short:
I published Bomb di fé on itch.io
Ad free

It's a silly little text based game that I made to fiddle with phone input (like gyroscope and compass). I WAS going to publish it on google play but I made the mistake of submitting the ad version first, and now Google don't believe me when I try to say I removed ads from it TT even worse it won't let me delete the ad version I already submitted. So until I resolved that it's just available on itch.io
It's an android game, from what I tested it looks low-key ugly on tablet but still works :') small victories
#game dev#bomb di fé#at least if you type the name with the accent you can find it by searching google#I'm kinda pissed to waste a good name on a first project#but guess it deserves it by virtue of existing#god knows it got very close to never getting published#mobile games#mobile app development#android#android game#also if you find some ui design choice weird#it's because a ton of idea got scrapped during dev#so don't look too closely lol#libgdx#game release#game dev is fun but everything around it is pure torture#casual gameplay#arcade type game#short game#short gameloop#(depending how clumsy you are)
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:

I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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Exploring Wear OS Development: Creating Apps for Smartwatches and Wearables
Welcome to the exciting world of Wear OS development! Wearables are taking center stage, transforming how we interact with technology. From smartwatches tracking our health to fitness bands motivating our workouts, these miniaturized devices offer unique opportunities for developers. Ready to dive in and create your own Wear OS app? Let's explore the landscape!
What is Wear OS?
Formerly known as Android Wear, Wear OS is a smartwatch operating system developed by Google. It boasts a growing user base and offers diverse functionalities, making it an attractive platform for developers.
Why Develop for Wear OS?
There are several compelling reasons to join the Wear OS development scene:
Growing Market: The smartwatch market is booming, presenting a vast potential user base for your app.
Unique Interface: Wearables demand a different design approach compared to smartphones. Explore circular interfaces, touch interactions, and limited screen space.
Diverse Use Cases: From fitness tracking to notifications to quick-glance information, Wear OS apps cater to a variety of needs and niches.
Seamless Integration: Leverage Google's ecosystem and integrate your app with popular services like Maps, Fit, and Assistant.
Getting Started with Wear OS Development:
Developing for Wear OS is easier than you might think! Here's your roadmap:
Set Up Your Development Environment: Download Android Studio and install the Wear OS plugins.
Explore Design Principles: Learn Material You guidelines and best practices for designing intuitive and visually appealing wearable experiences.
Get Familiar with the Tools: Master essential tools like Watch Face Studio for watch faces and Jetpack Compose for building modern UI components.
Practice with Tutorials and Sample Code: Explore Google's official tutorials and sample code to get comfortable with the development process.
Developing Your First Wear OS App:
Start with a simple app to grasp the core concepts. Consider building:
A basic watch face: Showcase your design skills and learn the fundamentals.
A fitness tracker: Integrate with sensors and display health data like steps and heart rate.
A notification companion app: Extend an existing smartphone app to display notifications on the watch.
Beyond the Basics:
Once you're comfortable, explore advanced features like:
Complications: Create interactive elements on watch faces.
Offline functionality: Ensure your app works even without a phone connection.
Wear OS Pay: Integrate payment functionality for convenient transactions.
The Wear OS Community:
Join the thriving Wear OS developer community for support, learning, and inspiration. Resources include:
Android app Developers website: Official documentation and tutorials.
Stack Overflow: Get answers to your development questions.
Google Developer Groups: Connect with local developers.
Wrapping Up:
The world of Wear OS development is brimming with possibilities. Start exploring, experiment, and create innovative apps that enhance the smartwatch experience. Remember, the journey begins with a single step. Take that step, and who knows, your app might be the next big thing on someone's wrist!
Additional Tips:
Identify a specific niche or problem to address with your app.
Prioritize a user-friendly and intuitive design.
Test your app thoroughly on different devices and Wear OS versions.
Market your app effectively to reach your target audience.
#Wear OS development#smartwatch app development#wearable app development#Android Wear development#how to develop a Wear OS app#getting started with Wear OS development#best practices for Wear OS development#building a fitness tracker for Wear OS#designing a watch face for Wear OS#ahextechnologies#android app development services#android application development company#android mobile app development company
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How to Build a Mobile App With a Limited Budget | Protonshub Technologies
Discover the ultimate guide to building a remarkable mobile app with a limited budget. Learn essential tips, tricks, and cost-saving strategies to turn your app idea into reality without compromising on quality. Get expert insights and practical steps to maximize your resources and create a successful mobile app that captivates your audience. Start building your app on a budget today and witness your vision come to life with our premium mobile app development services.
#Guide to mobile application development in 2023#Mobile app development company#How to create a wireframe for your application in 2023#How to get investors for your mobile app startup#Top mobile app development company
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Folks talking about Game Devs dropping Unity or how it won't hurt small indie devs with under 200,000. Are missing the point.
Some of these Unity games can't change to another engine because they have years of code piled on top of each other at this point. aka POKEMON GO. They'd basically have to rebuild the game from scratch.
Not to mention Unity is mostly used by phone app games or Indie's that are lucky enough to get picked up by console. Indie games on Mobile easily pass 200,000 downloads. Temple Run 1 and 2 are in Unity, Crossy Road, Angry birds 1 and 2, and Hearthstone. All of these past 200,000 downloads years ago but aren't bringing in money now except hearthstone.
The Developers will do what happened to the first Angry birds app. They'll take it down, build it in a new engine for "HD", and add a shit ton of micro transactions. We are about to lose countless original versions of the OG pre lootbox mobile games.
We are also about to lose some of the biggest Indie games of the last decade. Among Us, Plague Inc., 7 Days to die, the original Slenderman game and it's sequel, I am Bread, Ori and the Blind Forest, Dream Daddy, Overcooked 1 & 2, Pathfinder online, Cup Head, Bendy and the Ink Machine, Oxygen Not Included, Bloons Tower Defense 6, Beat Saber, Subnautica, The Stanley Parable, Untitled Goose Game, Power Washing Simulator, Fall Guys, Inscryption, Phasmophobia
And the big one FUCKING HOLLOW KNIGHT. Silk song has already been pushed back out of this year specifically because it's being made by a team of like 3 people. It is so close to being finished and now they are being told they have to start over from scratch basically. Hollow Knight got over 200,000 downloads from being on playstation and was eventually put on Playstations subscription service. Every cent they made from hollow knight has gone back into making silk song. Which might now be delayed by multiple years and oh they are going to have to use some of that funds to pay unity now. Or find a way to get out of a contract with playstation. Because folks will keep downloading Hollow Knight for free and Unity will send the Hollow Knight team the bill.
oh and there's one more teeny tiny game made in Unity that you guys might not want to suddenly disappear. One with almost 3 years of monthly code updates, one with 139 million downloads to date, and 4.8 million monthly users.
Genshin. Guys Genshin Impact is made completely in Unity and that's not a game that can have it's code just copy and pasted to another engine.
#unity#genshin impact#genshin#indie games#pokemon go#hollow knight#bendy and the ink machine#bloons td 6#the stanley parable#untitled goose game#angry birds#hearthstone#pathfinder#dream daddy#among us#phasmophobia#i don't even know what to tag#just google unity games#and understand it is literally thousands of games#from the last decade#douglitheories
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Just found out both Aura Kingdom and Aura Kingdom 2 were removed from the App Store and retired on STEAM. What the frick, I love those games. I’ve been trying to get the game to load for months in my phone and you just get rid of it?!?
Bring back Aura Kingdom
Bring back Aura Kingdom 2
BRING BACK SUPERSTAR PLEDIS!!!!
#what the hell#I’m so mad now#can’t get rid of my headache so I wanted to play a game#all this time I thought it wasn’t working because I had too much stuff in my phone#but they got rid of them?!?#how dare you developers remove my games again!#put them back in the App Store where they belong!#and make big*hit bring back VLive and Superstar Pledis while you’re at it#make that company do something good for once#after destroying 1 video platform#1 mobile game#and 2 of my favorite groups#bring them all back#NOW!!
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We know Ao3 doesn't have an app and yet they keep popping app. That makes me feel that people want it and get exploited by the fake ones.
There isn't a plan to make one but, have a PWA been considered?
Hey chaoticneutralchocolate -
The main reason that apps pop up for AO3 is not because fandom folks want it, so much as app-making-folks want to monetize fans accessing fanfiction. All those apps? they have ads. that make the developer money.
Currently, we do not have an API (application program interface), which is needed to allow an app to interact with our servers. Developing such an interface and then the apps themselves (for the various mobile platforms) would take significant time and coder effort. It’s unlikely to happen while the Archive code is still rapidly changing, as this would require the apps to be updated for each change. You can see more details at our news post on the subject: https://archiveofourown.org/admin_posts/3390 .
Even a browser-based app interface would be a tremendous amount of work that we do not have the staffing (or inclination) to establish or maintain.
In the meantime, you should be able to access the fully functional Archive using your device’s browser with our mobile stylesheet, and to download works to read offline with an e-reader app. You can also add a link to the site on your home screen ( https://www.howtogeek.com/196087/how-to-add-websites-to-the-home-screen-on-any-smartphone-or-tablet/ ) for quick access!
I should note that, due to fannish response, the app stores removed a number of unofficial apps in 2020. See the Fanlore page for more information: https://fanlore.org/wiki/AO3_App_Wars
(if you see an app out there claiming to be AO3 or using our logo, send a message to OTW Legal and let them know the name of the app so they can look into it!)
I hope this answers your question!
~ Mod Remi
#organization for transformative works#otw#archive of our own#ao3#we will never have an app folks#that is why we work so hard to have the mobile site work so well#and you can always download and use an e-reader!
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here's a list of mozilla add-ons for all of you tumblrinas out there to have a better internet experience
also, if you like my post, please reblog it. Tumblr hates links but i had to put them so you adhd bitches actually download them <3 i know because i am also adhd bitches
BASIC STUFF:
AdGuard AdBlocker / uBlock Origin : adguard is a basic adblock and with origin you can also block any other element you want. for example i got rid of the shop menu on tumblr
Privacy Badger : this add on will block trackers. if an element contains a tracker it will give you the option to use it or not
Shinigami Eyes: this will highlight transphobic and trans friendly users and sites using different colors by using a moderated database. perfect to avoid terfs on any social media. i will explain how to use this and other add-ons on android as well under the read more cut
THINGS YOU TUMBLINAS WANT:
Xkit: the best tumblr related add on. with many customizable options, xkit not only enhances your experience from a visual standpoint, but provides some much needed accessibility tools
bonus: if you are into tf2 and wanna be a cool cat, you can also get the old version to add cool reblog icons
AO3 enhancer: some basic enhancements including reading time and the ability to block authors and tags
YOUTUBE
Return of the YouTube Dislike : pretty self explanatory
Youtube non-stop: gets rid of the annoying "Video paused. Continue watching?" popup when you have a video in the background
SponsorBlock: gives you options to skip either automatically or manually sponsors, videoclip non music sectors and discloses other type of sponsorships/paid partnerships
Enhancer for YouTube: adds some useful options such as custom play speed, let's you play videos in a window and most important of all, it allows you to make the youtube interface as ugly as your heart desires. I can't show a full image of what it looks like because i've been told its eye strainy and i want this post to be accessible but look at this <3
PocketTube: allows you to organize your subscriptions into groups
YouTube Comment Search: what it says
FINDING STUFF
WayBack Machine: you probably know about this site and definitely should get the add on. this allows you to save pages and access older versions with the click of a button. while you can search wayback using web archives, please get this one as well as it allows you to easily save pages and contribute to the archive.
Web Archives: it allows you to search through multiple archives and search engines including WayBack Machine, Google, Yandex and more.
Search by Image: allows you to reverse image search using multiple search engines (in my experience yandex tends to yield the best results)
Image Search Options: similar to the last one
this next section is pretty niche but... STEAM AND STEAM TRADING
SteamDB: adds some interesting and useful statistics
Augmented Steam: useful info specially for browsing and buying games
TF2 Trade Helper: an absolute godsend, lets you add items in bundles, keeps track of your keys and metal and your recent trades, displays links to the backpack tf page next to users profiles and more. look it tells me how much moneys i have and adds metal to trades without clicking one by one oh may god
IN CONCLUSION: oooooh you want to change to firefox so badly, you want to delete chrome and all the chrome clones that are actually just spyware and use firefox
HOW TO USE MOZILLA ADD-ONS ON YOUR PHONE
if you already use firefox on android, you'll know there are certain add-ons compatible with the app, some of them even being made just for the mobile version such as Video Background Play FIx. while most of them are pretty useful, some more specific ones aren't available on this version of the browser, but there's a way of getting some of them to work
you need to download the firefox nightly app, which is basically the same as the regular firefox browser but with the ability of activating developer mode. you can find how to do that here. once you've enabled it, you need to create a collection with all the add ons you want. i wouldn't recommend adding extensions if the creators haven't talked about phone compatibility, but XKit and Shinigami Eyes should work
also, don't tell the government this secret skater move, but you can try using both the regular firefox browser and nightly so you can have youtube videos in a floating box while you browse social media.

see? i can block this terf while Rick Rolling the people following this tutorial. isn't that tubular?
#zezo talks#firefox#internet safety#accessibility#id in alt text#this will get tagged as tf2 because mine heart desires and its mentioned like twice#tf2#long post#but it's worth it i promise#tumblr
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Hey I was curious if you know if there's a current social network people are using to report ice movements in their area? I've been searching around and I'm not seeing unified efforts; mostly just stuff like redditors posting it on their towns subreddit (but they often quickly get taken down). I ask you since you're involved in politics posting on tumblr, so I was hoping you might seen something.
The lack of them I've found has made me start considering developing an encrypted app for the purpose. I have the skills for it, but I also wonder if something like that could go horribly wrong if ice agents got their hands on the app. I was thinking a way to mitigate that might be making it invite only and having it spread in a 'ask a punk' sort of way. (Like how punk show addresses cant be found online, you have to ask someone in the scene the address). That way word can be spread about the app so many people can learn about it, but only get in if they reach out online to someone with it. Ideally, people who give out codes would check accounts and be careful not to hand them out to anyone sus.
Sorry for all of this out of no where! I wasn't sure where to ask about my idea and I see your posts often so I went: why not.
there is a website where people can report sitings,
People over Papers
there's also a lot of local immigrant rights organizations with hotlines people should call to report an ICE siting so they can mobilize lawyers
LUCE Immigrant Justice Network of Massachusetts.
Colorado Immigrant Rights Coalition
here's a list of all the California numbers
Illinois
this looks a good collection of national numbers both to report ICE and get other immigration aid if thats what you need.
I'd recommend if you have computer and coding skills you're willing to volunteer reaching out to People Over Papers and seeing how you can help/improve what they're doing
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Blocking Ads on Mobile Devices
Blocking ads on our phones is way harder than it should be so I figured I'd make some recommendations. These are not the only options out there, just the ones that I know and have used.
Please note that browser-level and system-level adblocking are complementary; you'll have the best experience if you use both of them together as they each block different things in different places. If you want a basic idea of how effective your combined adblocking setup is, you can visit this website in your mobile browser.
Lastly, there is some additional advice/info under the readmore if you're curious (EDIT: updated March 2025 to add more adblocking options for iOS and to add info about sideloading altered versions of social media apps that don't contain ads on Android and iOS).
Android
Browser-Level
uBlock Origin (for Firefox)
System-Level (works in all apps, not just browsers)
AdGuard
Blokada 5 (completely free version) OR Blokada 6 (has some newer features but they require a subscription)
iPhone/iPad
Browser-Level
AdGuard (Safari extension; free for basic browser-level blocking, requires a subscription or one time purchase of “lifetime” license for custom filters)
1Blocker (Safari extension from an indie developer; can enable one built-in or custom filter list for free, requires a subscription or one time purchase of “lifetime” license for enabling multiple filter lists and updating filter lists to the latest version automatically)
Wipr 2 (one time purchase from indie developer; simplest option to use, but also the least configurable. Best if you are looking for one time set and forget and don’t need any custom filters. Note that it does not have a system-level blocking option)
System-Level (works in all apps, not just browsers)
AdGuard (requires subscription or one time purchase of “lifetime” license for system-level blocking)
1Blocker (can activate without a subscription, but requires subscription or one time purchase of “lifetime” license to enable system-level blocking AND browser-level blocking simultaneously)
AdGuard DNS only (this is free and does not require the AdGuard app, BUT I would only recommend it for advanced users, as you can't easily turn it off like you can with the app. Credit to this Reddit thread for the DNS profile)
Some additional info: browser-level blocking is a browser addon or extension, like you might be used to from a desktop computer. This inspects the HTML code returned by websites and searches for patterns that identify the presence of an ad or other annoyance (popup videos, cookie agreements, etc.). System-level blocking is almost always DNS-based. Basically whenever an app asks your phone's OS to make a connection to a website that is known for serving ads, the system-level blocker replies "sorry, I don't know her 🤷♂️💅" and the ad doesn't get downloaded. This works in most places, not just a browser, but be warned that it might make your battery drain a little faster depending on the app/setup.
Each of those types of blocking has strengths and weaknesses. System-level DNS blocking blocks ads in all apps, but companies that own advertising networks AND the websites those ads are served on can combine their services into the same domain to render DNS blocking useless; you can’t block ads served by Facebook/Meta domains without also blocking all of Facebook and Instagram as well because they made sure their ads are served from the same domain as all the user posts you actually want to see. Similarly, browser-level blocking can recognize ads by appearance and content, regardless of what domain they’re served from, so it can block them on Instagram and Facebook. However, it needs to be able to inspect the content being loaded in order to look for ads, and there’s no way to do that in non-browser apps. That’s why using both together will get you the best results.
These limitations do mean that you can’t block ads in the Facebook or Instagram apps, unfortunately, only in the website versions of them visited in your browser. It also means ads served by meta’s/facebook’s ad network in other apps can’t be blocked either (unless you're one of the rare beasts who doesn't use facebook or instagram or threads, in which case feel free to blacklist all Meta/FB domains and watch your ads disappear 😍; I'm jealous and in awe of you lol).
One note: some apps may behave unpredictably when they can't download ads. For example, the Tumblr app has big black spaces where the ads are, and sometimes those spaces collapse as you scroll past them and it messes up scrolling for a few seconds (UPDATE: looks like the scrolling issue may have actually been a Tumblr bug that they have now fixed, at least on iOS). Still way less annoying than getting ads for Draco Malfoy seduction roleplay AI chatbots imo though. And honestly *most* apps handle this fairly gracefully, like a mobile game I play just throws error messages like "ad is not ready" and then continues like normal.
One final note: on Android, you may actually be able to find hacked versions of Meta’s apps that have the ad frameworks removed. In some cases they are a little janky (unsurprisingly, apps don’t always take kindly to having some of their innards ripped out by a third-party), and they are often out of date. BUT in return you get an Instagram app with no ads whatsoever, and some of them even add additional features like buttons for saving IG videos and photos to your phone. However, use these apps at your own risk, as there is functionally no way to validate the code that the third-parties have added or removed from the app. Example altered IG app (I have not vetted this altered app, it's just a popular option): link.
It is technically possible to install altered apps on iOS as well, but Apple makes it much, much harder to do (unless you are jailbroken, which is a whole different ballgame). I'm not going to cover sideloading or jailbreaking here because even I as a very techy person eventually grew tired of messing with it or having to pay for it. If you're interested you can read more about the different ways to do sideloading on iOS here.
#adblockers#ad blocking#digital privacy#internet privacy#firefox#firefox extensions#mine#adguard#blokada#android#ios#iphone
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Thought and Ramblings
Been thinking about the Damirae fandom lately and just how nice of a fandom it is. Like it's small but it was received well for casual fans and DC fans. The community is usually positive, encouraging and sweet for such an unexpected pairing that developed in an interesting fashion.
I have to say that I'm glad that the pairing happened but, at least for me, it's definitely got some nuances. For instance, I like the DCAMU characters together but as a favorite elseworlds pairing. Which is interesting because for an elseworld pairing that ended 5 years ago we are still getting acknowledgements.




1. Apokolips War (Pairing become official/DC released preview where Damian confesses) 2020
2. Sam L. confirms with a fan on Twitter that Judas Contract had small interactions between Damian and Raven in the background. Can't find the screenshot but if someone does remember it then def attach. (This was before 2020 I believe)
2. The DCAMU gets referenced and a goofy scene redraw in 2024 Crisis on Infinite Earths Movie pt. 3
3. Raven's skin in the Multiverse game is similar to the DCAMU even though Fortnite uses the Raven YA book's design. 2024
4. DC posts about pairings and Damirae is featured against BBrae. i always thought this was surprising considering one is a main canon pairing and the other is a doomed/tragic elseworld pairing. Also DC liked more Damirae comments than the BBrae ones? 2024/5
5. DC: Dark Legion (mobile game) app. included Raven and Damian on promo art. The two in comics haven't interacted in years and they could have easily swapped the other characters. I know Raven and Damian are popular characters but DC had to have known what they were doing by having them be next to each other. They also went with the early rebirth Raven design where she was 16. 2025
6. Harley Quinn Show. In s5 it's revealed Damian's girlfriend from previous seasons was in fact Raven. The last season had them breaking up (looks like Bruce was aware) and Damian immediately rebounded to a new girl. 2025
7. I've noticed an increase in the number of reaction creators watching the DCAMU movies the last year and many thought the pairing was cute.
Overall I've been thinking about this fandom way too much and have been wanting to update a fic I wrote a while back. Unfortunately trying to find motivation to complete it plunged me into the DCAMU (and what could have been) all over again.
#damirae#why are we getting so much bread crumbs??#dc usually only caters to large fandoms?? where is this attention coming from?#i can add credits of who took the screenshots once i find them or just lmk
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Kagami: (scoffing) “Man, this chess app is full of tryhards. Some guy just checkmated me in seven moves.”
Konata: (grinning) “Ah, yes. The dark souls of board games.”
Tsukasa: “Chess has lore?”
Miyuki: “Well, it does have a long and storied history, dating back to—”
Konata: (interrupting) “No, no, no. You don’t get it. Chess was originally an RPG, but the developers abandoned it.”
Kagami: (sighs, rubbing her temples) “Oh no. Here we go.”
Tsukasa: (blinking) “Wait, what? But... it’s a board game?”
Konata: (leaning forward dramatically) “Now it’s a board game. But think about it��why are there ‘kings’ and ‘queens’? Why do pawns ‘level up’ when they reach the other side? Why does a knight move in an L-shape, like it has a special movement skill?”
Miyuki: “That’s actually called an ‘equestrian move,’ reflecting cavalry tactics in medieval warfare.”
Konata: “Uh-huh. Or—and hear me out—it was a class-based strategy RPG, but the devs never finished balancing it. Look at how broken queens are. No way they playtested that.”
Kagami: (crossing arms) “That’s because it represents medieval power structures, not because it’s ‘broken.’”
Konata: “Oh yeah? Then why can’t kings do anything? He’s the ‘main character,’ right? Shouldn’t he at least have one special ability? No mobility, no attacks, literally just vibes.”
Tsukasa: (soft gasp) “He’s like a quest NPC...”
Konata: (nodding) “Exactly! Meanwhile, pawns are literally just cannon fodder. And they have permadeath, too. What kind of RPG doesn’t let you revive your party members?”
Miyuki: (adjusting glasses) “Some historical interpretations suggest—”
Konata: (ignoring her) “And let’s not forget the final boss. You’re not even supposed to kill the king, you just put him in ‘checkmate,’ which is basically the game’s version of a cutscene trigger. Like, ‘Congratulations! You trapped the king in an unskippable defeat animation!’”
Kagami: (annoyed) “That’s just how chess works! It’s a strategy game, not a stupid gacha RPG.”
Konata: (grinning) “Oh, but if it was a gacha game, you’d have to pay to unlock a second queen.”
Tsukasa: (shocked) “Oh no…!”
Miyuki: “If I may, there are variations of chess that—”
Konata: (cutting her off) “Nope! The devs just abandoned it. No DLC, no updates, just community patches for centuries. That’s why we have things like ‘Blitz Chess’ and ‘960 Chess.’ Those are just modded servers because the devs went radio silent after launch.”
Kagami: (pinching the bridge of her nose) “I hate that this actually makes some sense.”
Konata: (smug) “And that is why I refuse to play chess. I don’t support dead games.”
Kagami: “You played Tibia for, like, three years.”
Konata: (pointing) “That game still gets updates.”
Tsukasa: “So… if chess got an expansion, would you play it?”
Konata: “Maybe. But only if they nerf queens and buff kings.”
Miyuki: (thinking) “Perhaps we should consider Shogi instead?”
Kagami: “Not another one...”
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ninjamuffin newgrounds post!
tl;dr
fuck ads!! use adblocker whenever you can!!
the crew tries to make fnf as ad-free as possible, not just the game but where you download it- it's why it's on itch/newgrounds and not anywhere that offers ad revenue
that being said, fnf mobile will likely have a free version which... will have ads. they will try not to make the ads too obnoxious
(there will be an ad-free paid version too!)
extra note from me, not the post: if you're an android user you totally shouldn't use youtube revanced and purpletv or anything for mobile youtube and twitch adblockers. it would be such a hindrance to the advertisers. ha ha
full post copied below ⬇️
greetings and merry xmas newgrounds
on my brain for a very long time has been advertisements. Something about ads that stick in my brain ever since I came across this little thing from Lichess.

In due time, unfortunately this post will become a bit hypocritical, as we will eventually publish FNF onto mobile, and that will very likely have a free ad supported version. Hopefully that doesn't undermine my thoughts too much, however FNF is more than just me and my brain! Not everything I say goes in terms of FNF decisions! So with all that being said, let me begin shouting about everything I hate about ads.
I use adblocker on everything, and you should too. UBlock Origin has been my reliable go to. Online ads are especially an insidious breed. I'll try not to be some tinfoil hat, but I do often wonder what the internet would look like if the online ad model *wasn't* fruitful back in the early days of the internet. Would Facebook, Google, etc. have an arms race to the bottom to get infinite amounts of data on every single person ever? Would social media algorithms optimize for a different experience other than *spend as much time as possible on our site*? Ads have existed before Youtube, Google, internet though. They exist on TV, on subways and buses, on radio, in newspapers. I think for the most part my deep hatred of ads is for online kind, I do think there can be "irl" ads that I find very unpleasant. Going on a subway or sitting at a bus stop, I think people deserve more dignity from their city public transit than to have something sold to them! I don't think an ad free life should be only reserved for those who can pay for spotify premium, youtube red, etc. I think everyone should be entitled to that DIGNITY.
X (the everything app, formerly Twitter ) has a Premium subscription that costs 10$/month (CAD), and they will only give you *half* the ads in your feed. How generous of them. I will be dramatic, and say that I look at ads with disgust. I hope to think I'm somewhat justified, as most ads look like dogshit, and are pretty worthless.
For a very long time (and currently, as of writing/posting) FNF has been entirely ad free. We did stand up to putting it on other web portals that offer ads and ad payments/rev share, because we do somewhat want to be part of the change we'd like to see in the world. We want to believe in a world where someone can put out a free game on itch/newgrounds, and have the development be supported purely off donations (which FNF was supported by that in the early days / first 6 months of development!). We definitely could have made much MUCH more money if we put FNF on websites that offer ad rev share, but we didn't, and I hope that doesn't fall on deaf ears.
However we do promote our own things from within the game, Kickstarter, merch, etc. I suppose I'm less upset or even thinking about that, I think there's a big difference if we had a lil Kickstarter trailer in-game that played, opposed to having an in-game advertisement for some fuckass mobile game or some cosmetics or somethin. We specifically are still curating what we are putting in the game with our lil links to merch, kickstarter, etc.
We also provide the soundtrack on Spotify / streaming services, which do indeed get money from ads. I think I'm so detatched from Spotify ads and being angry at them, since I've been spotify premium user even at the brokest poorest in my life... i need them album downloads!!! I do think that's an aspect where there is an adfree alternative, which is Bandcmap, where you can listen to the FNF OST as much as you want, and if you pay some coin, you can download it in high quality!
My thoughts on FNF mobile with ads is that they will make me very unhappy and deeply sad. I do sincerely apologize to those of you who would be unable to play FNF on anything other than a mobile device, and aren't able to get the full mobile version, so you become punished with ads. We do hope to not be obnoxious with mobile ads. If you have a computer, even a shitty busted one that runs slow, I personally hope you end up compiling the mobile version yourself to get past ads. The thought of that lets me rest easier just a little bit. The FNF will be proudly open source forever.
There will also be a paid version of FNF mobile, that will have no ads. Pay for that one if you please.
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so i guess it didn’t occur to me but like. Yeah. even if the app is offline and only provides theater mode that’s still a real canon kingdom hearts entry. those cutscenes are part of the story. and that app is the official means by which those cutscenes are accessible. there’s youtube of course but that’s all the work of fans… without the uxdr app square enix is currently straight up not offering an actual official way to experience this story anymore. which is. really low. nintendo type move. and like. bad for an overarching story that relies on this and is only going to do so more and more…
i’m betting on this being the first symptom of square enix doing something new with this story in the future but for the time being it’s like. man that really reflects poorly… not that it’s even that irrational to take down an app that’s been dead for years now but what it does is bring to light how ridiculous it is that square enix hasn’t done anything else in that time. no announcement of a remake or other new means of making uxdr available, no warning about the app being removed, etc
not to sound like one of the mobile game saga haters but in the end. when you get practical with it. it really is unprofessional and far-fetched for game developers to expect the masses to get into a story that’s only accessible through a gallery of cutscenes on a mobile app. like i understand there are always gonna be casual fans who aren’t interested in every last side game ever (even if they’re wrong) but in general stuff like bbs and ddd or whatever we’re good at appealing to broader audiences. i think square enix really needs to face the reality that people want real and playable games and the rabid passion of us tumblr weirdos who will gladly watch hours of cutscenes isn’t enough to float their boat
like khux has been around for so long you’d think they’d have realized ‘hmm the cute little online pc/mobile game we made got popular and we expanded the lore a lot hmmmm maybe we should reconsider our initial choice if confining it to the realm of a cute little online pc/mobile game.’ it hurts my heart to hear people dissing the mobile games bc it’s done from ignorance of how good they are but i’m not mad at those people. they’re judging a book by its cover but like yeah some books have unappealing covers. i get it. not everyone will immediately see the hype. the khux superfan in me says skill issue they should try harder. the pragmatic person who wants the series to survive says square enix you gotta do something to appeal to the broader audience
and like only offering the thing in a mediocre form is bad enough but it’s even worse now if they don’t even let you have the thing at all. now it really is up to the fans to preserve this work of art? a set of crucial support beams for the entire mythos’ lore is being curated by youtubers doing this entirely out of passion? and square enix doesn’t see a problem with that? mannnn if you want to be taken seriously as a storyteller. provide access to your stories. ideally make it a good and widely popular type of access but at least do something. nintendo type of move smh . as long as they don’t go full nintendo and start striking down people who upload it online
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we're on tumblr again yay✨

Hey everyone! And welcome to Snoozy Kazoo's first ✨TUMBLR DEVPOST!!✨ We'll be releasing these every month from now on as a way to keep everyone updated on Snoozy Kazoo news!
If you're new here, hi! We’re Snoozy Kazoo, a game dev studio of six guys who make dumb, silly, and fun games. You might know us from the games Turnip Boy Commits Tax Evasion and Turnip Boy Robs a Bank, available HERE and HERE!
Let's get caught up! In this issue we're covering a new mobile release, anniversaries, and... our NEW GAME? 😳😳😳
What's Snoozy been up to?
Ok I know what I said earlier, but let’s be honest: if you’ve stumbled deep into the mines enough to find your way here, you’re surely familiar with our beloved Turnip Boy. We just passed by his anniversary of robbing a bank on January 18th! Aww! They grow up so fast… But it’s a good thing he’s not robbing banks anymore, that’s a crime, you kn-
Aw crud he's doing it on your phone now
Snaps my fingers disappointingly. Aw man. Yerrrrp. Turnip Boy Robs a Bank is now on iOS and Android devices near you. His mindless yet fervent desire to wreck crime upon the world seems insatiable. It’s really unfortunate, except for the fact that it’s honestly really fun watching him go at it.

The game is available TODAY on the Apple App Store and Google Play Store! Re-experience the game or force your friends to — its fun either way!
Ahhh the beloved Turnip Boy. Surely your next game will be about him right?
Heehee nope!
Excitingly, in November, we announced our next game: Hobnobbers! A co-op mall-looter where you rob malls for your goddess!
youtube
If you haven’t already wishlisted the game yet, well… go wishlist it! Go make your friends wishlist it! Wishlist wishlist wishlist! It really helps us beat the Algorithm Overlords, so literally every single wishlist counts!
I already know about your little crow-gnome mall-looting game you do not shut up about it. What else is new?
We also released a new devlog over on our YouTube! We’ll be releasing one of these every few months, so make sure to subscribe!
youtube
In it, we’ve covered the game’s conception till its early development, which means a lot of concept art. Honestly, let’s toss a little bit more of it over here; it’s always exciting to see behind the curtain!

Now get ready for... 🥁🥁🥁
Woah! What’s this little place? Perhaps the chance to get to meet different members of the team and bombard them with questions to foster a parasocial relationship with them? No way!
Introducing… Alexis! Our Unreal Developer!
What are you most excited for in Hobnobbers?
I’m very excited for a lot of different technical aspects and seeing people’s reaction to the game! I want to see all of the systems come together to create a perfect storm of chaos. The randomly generated map ontop the hexes system, with events like Money Storms, Floods, and Fairy Circles of Doom, is going to make each run completely unique and you’ll never know what kind of madness you’re getting into! On launch day I intend to be hopping into games with people (and fixing any bugs that crop up).
What’s something you’ve worked on in Hobnobbers recently that you’ve found particularly frustrating?
The level generation for the mall has been a particular nightmare, but in a very fun way. The mall is generated from bottom-to-top and each floor tells the floor above it about the different combinations of rooms that it can generate. This allows us to have those iconic vertical levels that overlap eachother with walkways above the floors below! This has required a lot of tuning in both making the parts that generate, and how to place them to get results that are always interesting (without bugs). Not only do we have to generate each floor, we also have to generate each store! Accounting for the size and placement of these is a constant challenge when making segments but I made a blender template that speeds it up quite a lot.
What pitch did you end up bringing to the pitch competition?
My pitch was a game about a vampire who was ousted from their castle by another vampire, and is trying to take it back. You would have to sneak back in through various pathways that challenge you in different ways, some would require parkour skills, others would require puzzle solving. And while you’re doing all of this, the AI learns and adapts to your behavior setting traps or blocking off paths in a constant game of cat and mouse. I am still extremely passionate about this idea, and fully intend to pursue it one day!
Awesome! Thank you for your time! 😊
Okie dokie that’s a wrap for now
In future devposts, we’ll be including questions sent in by the community! Feel free to send them in over here on Tumblr, or join our Discord and ask questions in the “ask-the-devs-❓” channel!
See you soon!
— Kiki
#turnip boy#turnip boy commits tax evasion#turnip boy robs a bank#devlog#game dev#game development#indie game#indie dev#indie games#snoozy kazoo#devpost
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